0.1.85


v.0.1.85 changes:

- the character's movement speed is slightly slowed down.
- fixed some opportunities to open inventory(In the jump, when taking damage, in the menu, and so on).
- Fixed an issue with focusing the HTML version of the game on some sites.
- Fixed the order of the frames during the sex animation with flower.
- Fixed the ability to jump into the squat state while being caught in the camp.
- Changed the positions of some objects.(Laser, cabinets, boxes)
- Fixed some incorrect animation speeds. (from 0.25 to mostly 0.18)
- Fixed a stat bug when drawing enemies with a chain. (The enemy was hovering in the air).
- Fixed incorrect ability to hit the target by throwing a spear for the enemy.
- Fixed a bug in the execution of paths and player search( In the previous version, nothing worked at all). But not completely fixed.
- Added a waiting state for some enemy. (The enemy does not immediately run to attack, but waits).
- Added the ability to jump down using the "Down + Jump" button combination, but also, there is still the ability to jump down by pressing " Down, Down"
- The character no longer runs into the wall, but stops in front of it.
- Fixed some aiming issues for capturing some targets. (The scope went through the walls or past the target).
- Fixed an issue where an enemy throwing spears threw them too far away, making it impossible to hit the player. Now he runs up to the optimal distance.
- Added offensive attacks. If you hold down the movement button, the character takes a step forward during the attack. If you do not pinch, the character attacks on the spot without moving.
- When respawning, enemies immediately look at the player.
- Fixed some issues with the alarm sign appearing after an enemy dies, but not yet completely.
- Fixed incorrect grabbing on the edges of some objects.
- Fixes a bug with animation of the jump when touching a wall-
- Added the event of taking damage when clamped between moving solid objects.

- Fixed incorrect view when capturing an object with a chain.
- When communicating with NPCs (Or doors), the character's sprite becomes Idl instead of running if the character is standing on the ground. The speed is also annulled.
- Fixed a bug with items that caused the game to crash or break and give out inadequate errors, which caused it to not be fixed for a long time.
- Added sliding off the corners of hard objects or on steep surfaces.
- The AI of the enemy cat and arrow have been rewritten completely, but not yet completed.
- Added new movable doors and the ability to fully physically interact with them.
- Added a new way to spawn enemies.(Springing and appearing)
- Fixed jump animation for the player character.
- Changed the shape and sprite for textboxes, as well as their spacing.
- Updated Slime appearance animation.
- Added destructible boxes with random items.
- Added cabinets that can be opened, but they are not yet physical.
- Fixed a bug where multiple triggers were activated in a single tap.
- added analytics that sends errors to the web version of the game(unprofitable for windows)
- Added a new temporary level.
- Added an icon indicating the absence of sound in the game.

Editor:

- Added 3 cheat codes.
- Triggers have been rewritten.
- Added an Arena object and a node interacting with it. The arena connects to units and activates them with a node. ( During the movement, the player can be attacked by several enemies and the player must defeat them in order to trigger the next stage of the scenario. )
- Added new icons to Triggers and Arena and Unit.
- Node activating triggers by script.
- Fixed a bug, or rather, added the mechanics of activating several parallel lines of the script.

Files

Weinende Rose(0.1.85) Win.zip 10 MB
Jan 18, 2021
Weinende Rose 0.1.8 Web.zip 6.8 MB
Dec 23, 2020

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